![]() Sounds like my biggest issue is that my high quality cars I've been churning out since 1900 are starting to have a major impact on the new car market.Yup, that plus the fact there isn't a large gap between (in modern dollars) from someone who can afford a $300,000 car and a $600,000 car. I tend to make a save monthly and keep them for a year or so before deleting all but the January ones so can send you monthly ones going back to end of last year currently if your interested.If you can send the 3rd turn for that year, I can verify if my response is the case. Originally posted by Soul Binder:Thanks for response as always Eric and I'll see if I can figure out how to zip files here.Assuming Windows: Not too worried about it since my cars are dominating most markets in terms of sales despite the costs just curious. Second how does the AI stay in business with their very low priced vehicles?Įven when I have designed vehicles costing $400-$600 in materials, the actual manufacturing costs and other company overhead forces me to sell for more than the majority of AI cars cost or else bankrupt myself. What's easiest way to see the used car sales numbers since they aren't listed in the computer under the branch sales info. Sounds like my biggest issue is that my high quality cars I've been churning out since 1900 are starting to have a major impact on the new car market.īrings up a couple questions I have for you. I tend to make a save monthly and keep them for a year or so before deleting all but the January ones so can send you monthly ones going back to end of last year currently if your interested. Thanks for response as always Eric and I'll see if I can figure out how to zip files here. Having demand for a car drop by 1/3 or more in a single month mid year isn't what I expect from a game settup that is suppossed to have much more limited market fluctuations than normal. Hard to tell but I'm not seeing a bunch of new AI Coupes hitting the market and stealing market share and I didn't complete any contracts so that number hasn't changed from previous month.Īlso no memos about decreased demand or newspaper reports of economy tanking etc. The new car I introduced only moved 134 units which considering price is about what I expected so it's not responsible for the drastic drop in demand. What I deidn't expect to see was a market demand crash where only 1188 units sold which includes my contract sales. ![]() Since I was introducing a very expensive high end Super Coupe to market that month I didn't try to meet the total indicated demand but left myself a couple hundred units shy figuring that the new car might steal some sales. ![]() In March the game said I was still short on demand by several hundred units and I again pushed up production to 1915 units. My Coupe had been enjoying good global sales and I'd been ramping up production since start of year to try keeping up with the demand. ![]() Since they were mostly confined to the time period of December-January I was willing to chalk them up as the Body/Fuel Popularity getting updated, however just had a major drop in demand for one of my vehicles in May of current game year. wanting to play with as small of market fluctiations as possible.ĭespite this I am still seeing some huge fluctuations in demand. When I set up my current game I set the slider for Market Demand Variation all the way left to -25% variation in demand.
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